Trinnov Audio has told us that its range of high-end Altitude processors will be the first to support DTS:X Pro immersive audio technology in the home.
Object-oriented audio liberates sound designers from the limitation of a small number of fixed loudspeaker channels, whether it be 5.1 or 7.1. Instead, “sound objects” can move freely about in three-dimensional space above and around the listener, as rendered to the available loudspeakers by the surround processor. These sound objects are comprised of whatever sound the designer wishes to create along with metadata that describes both its location and its size over time. Hence, a ricocheting bullet might be tiny while shooting quickly past your ear, while thunder might roll slowly all around you as it bounces off the nearby hills.
DTS:X is an immersive object-oriented audio format. In high-end commercial cinemas, DTS:X can utilize up to 64 uniquely-rendered channels (plus LFE) for astoundingly high spatial resolution and realism. Until now, however, the residential version of DTS:X has been limited to a total of 11.1 channels. Typically, this meant seven “bed” channels at listener level, an LFE channel, and four upper channels above the listening area.
Trinnov’s Altitude claims to be the first surround processors to offer DTS:X Pro to the high-end residential market. The Altitude32 will support up to 32 uniquely-rendered DTS:X Pro channels. It remains the only surround processor capable of rendering more than 12-16 uniquely-rendered channels, allowing for greatly increased spatial resolution and realism.
Here are the details.