Supersphere Audiophile Series is THE Audio for VR and 360 Live Events

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Supersphere today announced the launch of its new Audiophile Series. Available on Oculus Venues, the series marks the first time that live VR/360° broadcasts will offer end-to-end natively mixed ambisonic audio for primary delivery, enhancing the level of event experiences so that fans worldwide can feel even closer to the show. The Audiophile Series will kick off in New Orleans in May with three shows: The Revivalists (at the Fillmore […]

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Modulo Pi Debuts Modulo Kinetic 8K Media Server

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Modulo Pi just launched a new version of Modulo Kinetic media ahead of ISE 2019, where the company will be on stand K135, Hall 14, February 5-8. The Modulo Kinetic is a fully integrated real-time media server solution that can be used across the complete workflow including show study, simulation, encoding, playback and show control. […]

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VR at the Mall

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Something that always fascinates me is how new technology creeps into our lives without even noticing. Several years ago, Google put out Google Cardboard. It was an impressive piece of technology, considering it was free to most people. Slowly, other virtual reality devices have come out, but in my opinion none have really hit the […]

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Location-Based Virtual Reality Market to Reach $809 Million

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News reports of experiential location-based virtual reality (LBVR) in shopping arcades, theme parks and movie theatres are taking the global press by storm. Companies including FoxNext, Zero Latency and Disney’s ILMxLab with Star Wars are demonstrating that LBVR is a viable business for investment, which is clearly enticing mainstream consumers to satisfy their VR curiosity. This is demonstrated by […]

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So You Want to Go to CES? Nah, No You Don’t. Really, You Don’t – Here’s Your CES 2018 Guide So You Don’t Have to Go

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During the CES (Consumer Electronics Show) each year, nearly every big consumer tech company debuts something new — and many of them will declare it “disruptive” or “game-changing” or “innovative” or one of a dozen or so other self-congratulatory adjectives that mean nothing. And all the while, the city for Las Vegas commences to ripping people off […]

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More OLED-on-Silicon to Come from New Joint-Venture

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One of the display technologies that is being used in Virtual Reality (VR) headsets is OLED-on-Silicon. Recently, a new partnership was formed between US-based Kopin and two Chinese partners: BOE and Olightek. The three have agreed to form a Joint Venture (JV) to build new state-of-the-art OLED-on-Silicon manufacturing facility in China to serve anticipated needs […]

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Virtual Reality Continues to Offer New Opportunities

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In an October 28th, 2017 article in the New York Times, “Virtual Reality Gets Naughty,” Alyson Krueger writes about the pornography industry’s deep dive into virtual reality. Despite what you may feel about the ethical issues with the pornography industry, the article is a fascinating read. In particular, it is interesting because of how far […]

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Immersive Technology Zone Powered by Holovis Announced for ISE 2017

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Integrated Systems Europe has announced that a new Immersive Technology Zone will be premiered at ISE 2017. The new feature will be produced and managed by Holovis, a world leader in sensory experience design in the entertainment, industrial and retail sectors. The ISE Immersive Technology Zone will take the form of a dedicated area within […]

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Sennheiser AMBEO VR Mic, a Compact Microphone for Creating VR/AR Content

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High-quality 3D audio that eliminates the boundaries between playback and reality – this is the promise of the AMBEO VR MIC that was launched by Sennheiser today. Up until now, VR productions had to record immersive audio with quite complicated microphone set-ups. The AMBEO VR Mic puts everything into a compact and easy-to-use handheld – […]

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Virtually Limitless

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Very recently, virtual reality has finally grown out of the ridiculous spectacle of the early ’90s into a legitimate display peripheral. Much of the credit for bringing VR back from the brink and into the mainstream consciousness goes to the Oculus Rift, started by a 22-year-old with the world’s largest head-mounted display collection, Palmer Luckey. […]

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