Post-Pandemic Changes to Digital Engagements in Permanent Installations

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One of the topics from the sessions I hosted on my Pexip Platform (see my previous column, “What I Learned By Hosting 32 Sessions With Different Topics and Speakers During the Pandemic”) last year between April 2020 to July 2020 included a very interesting presentation and point of view from Josiah Hobson, managing director at […]

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Germany’s Largest ‘Extended Reality’ Entertainment Space

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The first HOLOGATE WORLD will open its doors in September this year as a key attraction in FLAIR, a newly modernized urban marketplace in Fürth, Germany. Embedded between the Neue Mitte, town hall and city theater, FLAIR is Fürth’s largest retail property with 18,000 m². It’s a three-floor shopping and adventure experience sporting a new […]

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Sony to Upgrade BRC Camera Range with New AR/VR Features

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As part of ongoing efforts to help productions work safely and remotely, Sony is upgrading its BRC camera range with a new set of features. Designed for remote production, the V2.1 firmware upgrade to the BRC-X1000/1, BRC-X1000/WPW and BRC-H800/1, BRC-H800/WPW will allow producers and operators to simplify their VR/AR production workflows. Through this update, the […]

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disguise Debuts r17.2, a Software for Remote Virtual Experiences

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disguise today debuted its latest software release, r17.2. disguise r17.2 introduces improvements to help users optimize their workflow at home such as Application Mode and devise new concepts to connect with audiences online with Augmented Reality and 360 video. A key new addition in r17.2 is the ability to run disguise’s Designer software in ‘Application […]

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Barco Launches Canvas 3D Visualization System

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Barco has launched something called Canvas, a VR-based system that allows companies to conceptualize projects. The Canvas is applicable in all markets where 3D images are coupled with business objectives, with a focus on AEC (architecture, engineering and construction). Many VR users want to enhance their 3D visualization capabilities and shake off the disadvantages of […]

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Virtual Reality (VR) Company Igloo Vision Wows in Epson Booth

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Igloo Vision, the UK-headquartered Shared VR company, has set-up home in the Thornbury suburb of Melbourne. The company designs and develops immersive 360° projection spaces, which act a little like a giant virtual reality (VR) headset. With wraparound sound and vision, entire teams can be immersed in any 360° or VR content. And, ranging in […]

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Supersphere Audiophile Series is THE Audio for VR and 360 Live Events

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Supersphere today announced the launch of its new Audiophile Series. Available on Oculus Venues, the series marks the first time that live VR/360° broadcasts will offer end-to-end natively mixed ambisonic audio for primary delivery, enhancing the level of event experiences so that fans worldwide can feel even closer to the show. The Audiophile Series will kick off in New Orleans in May with three shows: The Revivalists (at the Fillmore […]

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Modulo Pi Debuts Modulo Kinetic 8K Media Server

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Modulo Pi just launched a new version of Modulo Kinetic media ahead of ISE 2019, where the company will be on stand K135, Hall 14, February 5-8. The Modulo Kinetic is a fully integrated real-time media server solution that can be used across the complete workflow including show study, simulation, encoding, playback and show control. […]

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VR at the Mall

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Something that always fascinates me is how new technology creeps into our lives without even noticing. Several years ago, Google put out Google Cardboard. It was an impressive piece of technology, considering it was free to most people. Slowly, other virtual reality devices have come out, but in my opinion none have really hit the […]

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Location-Based Virtual Reality Market to Reach $809 Million

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News reports of experiential location-based virtual reality (LBVR) in shopping arcades, theme parks and movie theatres are taking the global press by storm. Companies including FoxNext, Zero Latency and Disney’s ILMxLab with Star Wars are demonstrating that LBVR is a viable business for investment, which is clearly enticing mainstream consumers to satisfy their VR curiosity. This is demonstrated by […]

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So You Want to Go to CES? Nah, No You Don’t. Really, You Don’t – Here’s Your CES 2018 Guide So You Don’t Have to Go

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During the CES (Consumer Electronics Show) each year, nearly every big consumer tech company debuts something new — and many of them will declare it “disruptive” or “game-changing” or “innovative” or one of a dozen or so other self-congratulatory adjectives that mean nothing. And all the while, the city for Las Vegas commences to ripping people off […]

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More OLED-on-Silicon to Come from New Joint-Venture

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One of the display technologies that is being used in Virtual Reality (VR) headsets is OLED-on-Silicon. Recently, a new partnership was formed between US-based Kopin and two Chinese partners: BOE and Olightek. The three have agreed to form a Joint Venture (JV) to build new state-of-the-art OLED-on-Silicon manufacturing facility in China to serve anticipated needs […]

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Virtual Reality Continues to Offer New Opportunities

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In an October 28th, 2017 article in the New York Times, “Virtual Reality Gets Naughty,” Alyson Krueger writes about the pornography industry’s deep dive into virtual reality. Despite what you may feel about the ethical issues with the pornography industry, the article is a fascinating read. In particular, it is interesting because of how far […]

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Which Is Better: Higher Pixel Density or Wider Field of View?

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This is one of the key VR headset design decisions that product developers have been wrestling with. So far, most have chosen a wider field of view leading to images that can look pixelated or have a “screen door effect.”  But with recent hardware advancements, it may be time to rethink this trade-off. In a […]

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Immersive Technology Zone Powered by Holovis Announced for ISE 2017

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Integrated Systems Europe has announced that a new Immersive Technology Zone will be premiered at ISE 2017. The new feature will be produced and managed by Holovis, a world leader in sensory experience design in the entertainment, industrial and retail sectors. The ISE Immersive Technology Zone will take the form of a dedicated area within […]

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Sennheiser AMBEO VR Mic, a Compact Microphone for Creating VR/AR Content

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High-quality 3D audio that eliminates the boundaries between playback and reality – this is the promise of the AMBEO VR MIC that was launched by Sennheiser today. Up until now, VR productions had to record immersive audio with quite complicated microphone set-ups. The AMBEO VR Mic puts everything into a compact and easy-to-use handheld – […]

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Virtually Limitless

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Very recently, virtual reality has finally grown out of the ridiculous spectacle of the early ’90s into a legitimate display peripheral. Much of the credit for bringing VR back from the brink and into the mainstream consciousness goes to the Oculus Rift, started by a 22-year-old with the world’s largest head-mounted display collection, Palmer Luckey. […]

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