In 2016 I wrote a blog called, “Why aren’t we talking about NVIDIA?” If you missed it, the general conclusion was that AI and large-scale video applications would drive NVIDIA to success well beyond gaming. When I wrote that blog in April of 2016, NVIDIA was trading at $8.50. Today, NVIDIA is at $776 with […]
Usually, Disney is very secretive with the new tech it develops but, in this case, it wants brands to make it better, faster and start integrating with it in real-life VR environments. It’s called HoloTile. So, here’s the scenario … You develop a VR or XR game — one where the players wear either a […]
Now that December has come and gone and we’ve officially rung in the new year, it’s time to review the results of rAVe’s December Temperature check. For this survey, we wanted to get our readers’ perspective on how the world of ProAV has changed in 2023. We interviewed Mark Coxon of AVI-SPL, who helps give […]
As the year comes to a close, we want to know your thoughts on how ProAV has changed throughout 2023. You can check out the results of last month’s rAVe Temperature Check here. This month’s survey is now CLOSED. Keep an eye out for this month’s results and for next month’s survey!
Dive behind the screens during THE rAVe Esports Show with Bubba Gaeddert. In this episode, we’ll dive deep into the incredible technology driving the esports industry. From the latest gaming rigs to immersive VR setups, we dissect the innovations that make competitive gaming a thrilling experience. Discover how these technological advancements impact game performance, viewer […]
With the COVID-19 pandemic forcing companies to switch to a remote or hybrid work model, it’s no wonder the corporate market has exploded with new technologies—with the case for extended reality (XR) applications growing by the day. On April 12 at 2 p.m. ET, a panel of experts will gather to discuss XR in the workplace. […]
One of the topics from the sessions I hosted on my Pexip Platform (see my previous column, “What I Learned By Hosting 32 Sessions With Different Topics and Speakers During the Pandemic”) last year between April 2020 to July 2020 included a very interesting presentation and point of view from Josiah Hobson, managing director at […]
The first HOLOGATE WORLD will open its doors in September this year as a key attraction in FLAIR, a newly modernized urban marketplace in Fürth, Germany. Embedded between the Neue Mitte, town hall and city theater, FLAIR is Fürth’s largest retail property with 18,000 m². It’s a three-floor shopping and adventure experience sporting a new […]
I love seeing the advances in Virtual Reality, Augmented Reality and Mixed Reality. I believe as the world continues some version of its distributed workforce, these tools and the content creation skill sets required will become valuable ways that AV integration companies can continue to help their clients. That being said, all of these Extended […]
As part of ongoing efforts to help productions work safely and remotely, Sony is upgrading its BRC camera range with a new set of features. Designed for remote production, the V2.1 firmware upgrade to the BRC-X1000/1, BRC-X1000/WPW and BRC-H800/1, BRC-H800/WPW will allow producers and operators to simplify their VR/AR production workflows. Through this update, the […]
disguise today debuted its latest software release, r17.2. disguise r17.2 introduces improvements to help users optimize their workflow at home such as Application Mode and devise new concepts to connect with audiences online with Augmented Reality and 360 video. A key new addition in r17.2 is the ability to run disguise’s Designer software in ‘Application […]
Barco has launched something called Canvas, a VR-based system that allows companies to conceptualize projects. The Canvas is applicable in all markets where 3D images are coupled with business objectives, with a focus on AEC (architecture, engineering and construction). Many VR users want to enhance their 3D visualization capabilities and shake off the disadvantages of […]
Igloo Vision, the UK-headquartered Shared VR company, has set-up home in the Thornbury suburb of Melbourne. The company designs and develops immersive 360° projection spaces, which act a little like a giant virtual reality (VR) headset. With wraparound sound and vision, entire teams can be immersed in any 360° or VR content. And, ranging in […]
Supersphere today announced the launch of its new Audiophile Series. Available on Oculus Venues, the series marks the first time that live VR/360° broadcasts will offer end-to-end natively mixed ambisonic audio for primary delivery, enhancing the level of event experiences so that fans worldwide can feel even closer to the show. The Audiophile Series will kick off in New Orleans in May with three shows: The Revivalists (at the Fillmore […]
Modulo Pi just launched a new version of Modulo Kinetic media ahead of ISE 2019, where the company will be on stand K135, Hall 14, February 5-8. The Modulo Kinetic is a fully integrated real-time media server solution that can be used across the complete workflow including show study, simulation, encoding, playback and show control. […]
Something that always fascinates me is how new technology creeps into our lives without even noticing. Several years ago, Google put out Google Cardboard. It was an impressive piece of technology, considering it was free to most people. Slowly, other virtual reality devices have come out, but in my opinion none have really hit the […]
News reports of experiential location-based virtual reality (LBVR) in shopping arcades, theme parks and movie theatres are taking the global press by storm. Companies including FoxNext, Zero Latency and Disney’s ILMxLab with Star Wars are demonstrating that LBVR is a viable business for investment, which is clearly enticing mainstream consumers to satisfy their VR curiosity. This is demonstrated by […]
During the CES (Consumer Electronics Show) each year, nearly every big consumer tech company debuts something new — and many of them will declare it “disruptive” or “game-changing” or “innovative” or one of a dozen or so other self-congratulatory adjectives that mean nothing. And all the while, the city for Las Vegas commences to ripping people off […]
One of the display technologies that is being used in Virtual Reality (VR) headsets is OLED-on-Silicon. Recently, a new partnership was formed between US-based Kopin and two Chinese partners: BOE and Olightek. The three have agreed to form a Joint Venture (JV) to build new state-of-the-art OLED-on-Silicon manufacturing facility in China to serve anticipated needs […]
In an October 28th, 2017 article in the New York Times, “Virtual Reality Gets Naughty,” Alyson Krueger writes about the pornography industry’s deep dive into virtual reality. Despite what you may feel about the ethical issues with the pornography industry, the article is a fascinating read. In particular, it is interesting because of how far […]
This is one of the key VR headset design decisions that product developers have been wrestling with. So far, most have chosen a wider field of view leading to images that can look pixelated or have a “screen door effect.” But with recent hardware advancements, it may be time to rethink this trade-off. In a […]
There has been a lot of discussion lately about the use of Virtual Realty (VR) technology. One of the applications being touted as ripe for VR is virtual meetings — a Virtual Reality Telconference (VRTC) if you will. But will VRTC be the next big leap in meeting technology? Imagine getting ready for your next […]
Integrated Systems Europe has announced that a new Immersive Technology Zone will be premiered at ISE 2017. The new feature will be produced and managed by Holovis, a world leader in sensory experience design in the entertainment, industrial and retail sectors. The ISE Immersive Technology Zone will take the form of a dedicated area within […]
High-quality 3D audio that eliminates the boundaries between playback and reality – this is the promise of the AMBEO VR MIC that was launched by Sennheiser today. Up until now, VR productions had to record immersive audio with quite complicated microphone set-ups. The AMBEO VR Mic puts everything into a compact and easy-to-use handheld – […]
Very recently, virtual reality has finally grown out of the ridiculous spectacle of the early ’90s into a legitimate display peripheral. Much of the credit for bringing VR back from the brink and into the mainstream consciousness goes to the Oculus Rift, started by a 22-year-old with the world’s largest head-mounted display collection, Palmer Luckey. […]