Barco AudioCue uses the patented IOSONO CORE processing system for rendering real-time sound in the simulation market. Depending on an object’s virtual location, Barco AudioCue renders sound on the spot, instead of mixing and delivering to a specified channel. This generates audio cues from the exact location that the object should be relative to the trainee’s position. Conventional channel-based systems don’t offer this precision, making the training programs rigid and far less realistic.
The Barco AudioCue processor supports speaker arrangements from eight to 128 audio channels − customized to any room, shape or other constraint — so that the sound rendering is based on the exact position of the speakers and not on a pre-defined layout. Therefore, there is no auditory ‘sweet spot’ in the system, which eliminates the risk of negative training.