Epson Talks Digital Signage Show and 72-Mega-Pixel VR Tour of their Booth

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At the DSE (Digital Signage Expo) last week, we partnered with Epson to shoot the highest resolution VR-based trade show booth tour, ever. No one has ever shot an entire VR tour in 72 Mega-Pixel resolution — and it’s one you can see with either a VR headset OR with a regular web browser — […]

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Modulo Pi Debuts Modulo Kinetic 8K Media Server

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Modulo Pi just launched a new version of Modulo Kinetic media ahead of ISE 2019, where the company will be on stand K135, Hall 14, February 5-8. The Modulo Kinetic is a fully integrated real-time media server solution that can be used across the complete workflow including show study, simulation, encoding, playback and show control. […]

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Oculus Connect 5 – The Experience

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Last month, we discussed the Oculus Connect Developers Convention, a meeting I had recently attended in virtual reality. This month, I thought we would address the effectiveness of meeting in virtual reality. First, let’s discuss the event itself, which was the annual conference for Oculus virtual reality developers. For those of you who have been […]

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AV=Actual/Virtual

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Last week, I attended Oculus Connect, the conference for Facebook/Oculus virtual reality developers. It was one of the best glimpses I have yet seen into the uses of a new technology that will change the way we do business in industries with events or communication and collaboration with remote people (rental and staging, collaboration, education, […]

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VR at the Mall

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Something that always fascinates me is how new technology creeps into our lives without even noticing. Several years ago, Google put out Google Cardboard. It was an impressive piece of technology, considering it was free to most people. Slowly, other virtual reality devices have come out, but in my opinion none have really hit the […]

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Location-Based Virtual Reality Market to Reach $809 Million

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News reports of experiential location-based virtual reality (LBVR) in shopping arcades, theme parks and movie theatres are taking the global press by storm. Companies including FoxNext, Zero Latency and Disney’s ILMxLab with Star Wars are demonstrating that LBVR is a viable business for investment, which is clearly enticing mainstream consumers to satisfy their VR curiosity. This is demonstrated by […]

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NetDragon, Edmodo and the Impact of This Week’s Acquisition

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By Ben Davis Futuresouce This week, Chinese online games company, NetDragon Websoft, announced its agreement to acquire US-based Edmodo, the global education network. The deal will likely present growth opportunities for NetDragon’s broader portfolio of education solutions and could have competitive ramifications for companies operating across the breadth of the education technology sector. NetDragon’s New Triple Threat In a deal […]

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How Wearables, Augmented Reality and Virtual Reality Will Make a Difference in Education

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For decades, new technologies have promised to transform education. Every year, educators are bombarded with top-ten technology lists that promise to transform their practice, their classrooms and even school as we know it. Often, these market-driven approaches represent attempts by technologists to solve what they view as problems in education. While many such solutions are effective in solving specific problems or in meeting certain […]

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Nine Tips to Bridge the Cybernetic Design Gap

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Before you commit to incorporating augmented or virtual reality into your design process, consider these scenarios that could harm, rather than help, your final outcome. Much like Doctor Who’s TARDIS, the toolbox for design just got a lot bigger on the inside. What was once relegated to testing labs, tinkerer’s garages, and a relatively small segment […]

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IHSE to Demonstrate the Extension and Switching of Virtual and Augmented Reality Signals

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At Integrated Systems Europe (ISE) in Amsterdam, IHSE will be introducing a solution to extend and switch immersive reality signals over long distances using Draco KVM systems. The new solution addresses growing interest in virtual and augmented reality (VR/AR) systems in a wide variety of pro AV market sectors; in corporate and education applications such as product design and prototyping; in situational training […]

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So You Want to Go to CES? Nah, No You Don’t. Really, You Don’t – Here’s Your CES 2018 Guide So You Don’t Have to Go

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During the CES (Consumer Electronics Show) each year, nearly every big consumer tech company debuts something new — and many of them will declare it “disruptive” or “game-changing” or “innovative” or one of a dozen or so other self-congratulatory adjectives that mean nothing. And all the while, the city for Las Vegas commences to ripping people off […]

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More OLED-on-Silicon to Come from New Joint-Venture

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One of the display technologies that is being used in Virtual Reality (VR) headsets is OLED-on-Silicon. Recently, a new partnership was formed between US-based Kopin and two Chinese partners: BOE and Olightek. The three have agreed to form a Joint Venture (JV) to build new state-of-the-art OLED-on-Silicon manufacturing facility in China to serve anticipated needs […]

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Augmented Reality Will Change Our Industry

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In my last column, I wrote about how virtual reality will offer amazing opportunities for integrators working in higher ed. A few days after I finished, I read an article that made me think about how augmented reality will change the basic functions of our industry. The article is titled “Why Every Organization Needs an […]

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VR Days Europe Delivers New Realities in Europe

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The VR Days Europe festival, which took place in Amsterdam on 25-27 October, exceeded all expectations with record attendance and participation from speakers, attendees and exhibitors. The three-day event explored the latest Virtual, Augmented and Mixed Reality content, technology and production techniques being used in entertainment and enterprise businesses –  including those closely aligned with AV. Integrated Systems Events, producers of the Integrated […]

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Virtual Reality Continues to Offer New Opportunities

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In an October 28th, 2017 article in the New York Times, “Virtual Reality Gets Naughty,” Alyson Krueger writes about the pornography industry’s deep dive into virtual reality. Despite what you may feel about the ethical issues with the pornography industry, the article is a fascinating read. In particular, it is interesting because of how far […]

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Spectrum Industries Introduces a New Cart for Virtual Reality Charging and Storage

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With the introduction of virtual reality, the world of education is changing. As instructors are trying to bring this technology into their classroom, the one piece that has been missing has been how to store and charge both the VR goggles and phones safely and securely. Spectrum is addressing this with the debuting the new Immersion Series of VR […]

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VESA Forms Special Interest Group Focused on Emergent Virtual and Augmented Reality Markets

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The Video Electronics Standards Association (VESA) today announced it has formed a Special Interest Group (SIG) that addresses standardization for the fast-growing augmented reality (AR) and virtual reality (VR) markets. Well known for developing the ubiquitous DisplayPort and Embedded DisplayPort (eDP) standards, VESA also previously defined the long-standing Extended Display Identification Data (EDID) standard–which works with VGA, HDMI, DisplayPort and […]

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Immersive Technology Zone Powered by Holovis Announced for ISE 2017

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Integrated Systems Europe has announced that a new Immersive Technology Zone will be premiered at ISE 2017. The new feature will be produced and managed by Holovis, a world leader in sensory experience design in the entertainment, industrial and retail sectors. The ISE Immersive Technology Zone will take the form of a dedicated area within […]

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Planar Systems Acquires NaturalPoint

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Planar Systems, a Leyard company, announced today that they have entered into a definitive merger agreement to acquire NaturalPoint, a company that’s in the optical tracking and motion capture solutions markets, for $125 million in an all-cash transaction. The acquisition brings Planar closer to strategic opportunities in augmented and virtual reality and in other market […]

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VR on the Coaster

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According to an article titled “Amusement Parks Hurtle Into Dizzying Realm of Virtual Reality” in the August 31st Wall Street Journal, there are over 3,000 roller coasters worldwide. Did you know that? Well, unless you happen to be a coaster-fanatic, probably not. Why? Because amusement parks have never been firms that widely use technology. Yes, […]

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Stampede Hopes to Bring VR to ProAV Market

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Virtual Reality (VR) is coming to the ProAV market with a distribution agreement between Seattle’s VRstudios and Stampede. The two companies announced today that Stampede will serve as the North American ProAV distributor for VRstudios’ virtual reality platform and products. The agreement will introduce an exciting new product category to the ProAV industry and will […]

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