Finalists for LAVNCH [CODE]’s 3rd Annual Out of This World Experiences Awards (OoTWEA) have been chosen and it’s time for you, our readers, to choose the winners. Click here to vote for your three favorite installations. The three installations with the most votes will be crowned the winners with two installations being named runners-up. The winning […]
Usually, Disney is very secretive with the new tech it develops but, in this case, it wants brands to make it better, faster and start integrating with it in real-life VR environments. It’s called HoloTile. So, here’s the scenario … You develop a VR or XR game — one where the players wear either a […]
Command and control rooms are where information, technology and human expertise converge to enable effective decision making, resource management and responses to different scenarios. The importance of control rooms extends across a wide and growing range of sectors, and they help contribute to safety, security and operational efficiency. Let’s explore key trends in command and […]
Daria Fedko worked for an information technology development company in the Ukraine. One day a client asked her, “What do you know about AR?” While she had plenty of IT background, Daria really didn’t know anything about AR. She looked it up on Google, researched articles, talked to people in the field and read until […]
Many of us (if not all of us) who work in AV-based technologies have a co-dependent relationship with the built environment. Suppose you’re unclear of what the built environment is, I’ll sum it up quickly. In that case, it references the designed architecture and sculpted living environment that surrounds us and has been built by […]
disguise has announced the release of r16, improving the workflows for projection and AR projects. Developments to the user experience include a complete design overhaul to improve the execution and usability of the Cue List, more flexibility to work with external control systems and a multi-edit function to streamline workflows when working with groups of […]
I suspect most of you reading this will have never heard of MIMESYS — but, I certainly have. When I first saw their technology in person, I immediately thought of how Cisco would have loved to have this back when they were pitching their telepresence systems. Imagine being able to “teleport” someone into a meeting […]
Designed for use with existing hardware devices, Epson today launched the new Moverio BT-35E AR (augmented reality) Smart Glasses. Featuring an interface unit with HDMI and USB Type-C ports, Moverio now functions as a wearable display for any standard HDMI (HDMI1.4) output device, as well as any USB Type-C output device supporting DisplayPort Alt Mode, […]
At CineEurope 2018, Cinionic and AMD will showcase the world’s first multiplayer, Augmented Reality (AR) cinema lobby gaming applications aimed at creating a new social adventure in theaters and other location-based entertainment venues. The multiplayer experience represents the first time that digital cinema lobby signage combines with multi-player augmented reality (AR) technology. Movie exhibitors can […]
Lightform is a design tool for projecting augmented reality (and image mapping) that works with ANY projector brand. If you’re one of the more than 7,000 people who have watched or attended one of rAVe’s founder Gary Kayye, 4K keynotes, you may remember him showing you his vision for the future of meeting rooms and […]
I arrived at the show this morning on the first bus at 6 a.m. thinking that I could beat the lines at the Starbucks here at the Las Vegas Convention Center. Boy, was I wrong. There were 200 people in line for coffee when I got here, and I am not a patient man, particularly […]
Last month, we talked about AVaaS, (Audio Visual as a Service) and how it relates to the future of the rental and staging segment of our industry. My basic premise was that the current wave of cloud-based digital offerings has distorted our definition of the word “service,” much as social media has distorted our definition […]
For decades, new technologies have promised to transform education. Every year, educators are bombarded with top-ten technology lists that promise to transform their practice, their classrooms and even school as we know it. Often, these market-driven approaches represent attempts by technologists to solve what they view as problems in education. While many such solutions are effective in solving specific problems or in meeting certain […]
Before you commit to incorporating augmented or virtual reality into your design process, consider these scenarios that could harm, rather than help, your final outcome. Much like Doctor Who’s TARDIS, the toolbox for design just got a lot bigger on the inside. What was once relegated to testing labs, tinkerer’s garages, and a relatively small segment […]
At Integrated Systems Europe (ISE) in Amsterdam, IHSE will be introducing a solution to extend and switch immersive reality signals over long distances using Draco KVM systems. The new solution addresses growing interest in virtual and augmented reality (VR/AR) systems in a wide variety of pro AV market sectors; in corporate and education applications such as product design and prototyping; in situational training […]
During the CES (Consumer Electronics Show) each year, nearly every big consumer tech company debuts something new — and many of them will declare it “disruptive” or “game-changing” or “innovative” or one of a dozen or so other self-congratulatory adjectives that mean nothing. And all the while, the city for Las Vegas commences to ripping people off […]
One of the display technologies that is being used in Virtual Reality (VR) headsets is OLED-on-Silicon. Recently, a new partnership was formed between US-based Kopin and two Chinese partners: BOE and Olightek. The three have agreed to form a Joint Venture (JV) to build new state-of-the-art OLED-on-Silicon manufacturing facility in China to serve anticipated needs […]
In my last column, I wrote about how virtual reality will offer amazing opportunities for integrators working in higher ed. A few days after I finished, I read an article that made me think about how augmented reality will change the basic functions of our industry. The article is titled “Why Every Organization Needs an […]
This morning I was involved in testing two of the new virtual reality conferencing environments. As most of you will be painfully aware, the conferencing industry has gone through a number of revolutions in the past decade, from videoconferencing to telepresence to collaboration and now on to VR. At each of them, we tout the […]
The onslaught If you have been to any of the major electronics shows this year, or even if you have only been looking at websites for the advance sales for the holiday season, it is pretty obvious that this year’s hot holiday gift will be VR equipment. All of the major gaming manufacturers, the major […]
It’s hot here in Orlando. Both outside, (where the humidity is curling my hair) and inside the Orange County Convention Center, where the largest InfoComm show ever is less than 24 hours from opening. The rAVe booth is set, and the crew is checking out our equipment, preparing to bring you all the latest product […]
If you move back in history, the human race progresses from crude tool to artform along a predictable path. For instance, once humans learned to break rocks, that path began. We progressed from using the rocks to break each other to turning the broken rocks into crude tools and then to using the crude tools […]
The Video Electronics Standards Association (VESA) today announced it has formed a Special Interest Group (SIG) that addresses standardization for the fast-growing augmented reality (AR) and virtual reality (VR) markets. Well known for developing the ubiquitous DisplayPort and Embedded DisplayPort (eDP) standards, VESA also previously defined the long-standing Extended Display Identification Data (EDID) standard–which works with VGA, HDMI, DisplayPort and […]
We had a lot of fun last week researching the AV demands of Generation Z, especially as those demands related to higher education. Now we are going to address the overlap of three of those demands as they relate to business success. They are augmented reality, touch screens and live streaming. For each trend, we […]
Epson is debuting a new version of their Moverio glasses, dubbed the BT-350, designed for augmented reality (AR) applications in museums, opera houses, exhibition halls and conferences. The BT-350 are Si-OLED-powered, binocular see-through smart glasses designed for commercial use, and in cultural and entertainment venues. With the BT-350, unused display space appears truly transparent thanks to our Si-OLED micro display technology and […]
You know 4K video, AVB, laser projectors and most anything Ethernet-equipped will have a big year in 2017, but there are two technologies that people are only whispering about that you should pay attention to this year. Artificial Intelligence (AI) and Augmented Reality (AR) will both pop up to the level of common conversations this year. I’m not suggesting either […]
Integrated Systems Europe has announced that a new Immersive Technology Zone will be premiered at ISE 2017. The new feature will be produced and managed by Holovis, a world leader in sensory experience design in the entertainment, industrial and retail sectors. The ISE Immersive Technology Zone will take the form of a dedicated area within […]
Planar Systems, a Leyard company, announced today that they have entered into a definitive merger agreement to acquire NaturalPoint, a company that’s in the optical tracking and motion capture solutions markets, for $125 million in an all-cash transaction. The acquisition brings Planar closer to strategic opportunities in augmented and virtual reality and in other market […]
A great deal of digital ink has been spilled on the phenomenon of Pokémon Go, including on these very pages by Gary Kayye, on the AV Power Up! podcast and, of course, by yours truly. There is one more thought which I’d like to share before I wander off to talk about something else, which […]
The recent obsession with Pokémon Go has caught my attention. As a lover of anime and an avid gamer, you would think that I would be all over this. Yet, I am not. I started hardcore gaming at the age of nine when my parents finally bought a console for the house – the NES. […]
Assuming that you’ve not been living under a rock, you’ve at least heard about the Pokémon GO! craze. For the uninitiated, Pokémon Go is an augmented reality game produced by Niantic (in partnership with Nintendo, which owns the rights to the intellectual property on which it is based) in which one needs to hunt the […]
I don’t like writing about the same thing two columns in a row. However, since my last column on virtual reality in the classroom I have heard from several readers with thoughts and questions. While a few of them were along the lines of “this is just like 3D, a passing fad,” but more of […]