Sony Expands Spatial Reality Display Capabilities With New SDK and OpenXR Support
Sony Electronics Inc. has released version 2.5.0 of its software development kit (SDK) for the company’s glasses-free 3D Spatial Reality Displays — the 15.6-inch ELF-SR1 and the 27-inch ELF-SR2. The update, part of Sony’s XYN (/zin/) brand, enhances compatibility with key design, game engine, and visualization platforms while improving performance and usability.
The new SDK expands OpenXR integration and introduces an “OpenXR Control Panel” that allows developers to fine-tune viewpoint movement, depth and three-dimensionality within supported applications. The tool also simplifies saving and loading settings, streamlining the development experience for OpenXR-compatible software.
Version 2.5.0 offers strengthened collaboration with leading applications including:
- Autodesk VRED 2025.3
- Twinmotion 2025.1.1 (with Spatial Reality Display runtime v2.5.0)
- NVIDIA Omniverse USD Composer 2023.2.5
- Blender 4.2
The ELF-SR2 model also gains support for High Dynamic Range (HDR) and DICOM formats, enhancing color accuracy and brightness range for video production workflows. The DICOM simulation mode supports medical monitor color gamut standards and enables side-by-side video display for healthcare-related visualization.
Sony also introduced a new facial position correction algorithm that improves 3D rendering quality through better gaze recognition tracking.
Additional updates include support for the latest versions of popular game engines — Unreal Engine 5.5 and Unity 6 — as well as improved usability of the Unity plug-in.
The updates reflect Sony’s continued investment in the Spatial Reality Display lineup and its commitment to spatial content creation through integrated software and hardware solutions.
More information and usage guidance are available in the official user manual:
https://www.sony.net/Products/Developer-Spatial-Reality-display/manual/en-us/
