Ross has announced the launch of Voyager V4.0 — the latest version of its graphics rendering solution for virtual studio and augmented reality applications.
Voyager is based on Epic Games’ Unreal engine and provides content creators with creativity and realism when producing on-air graphics. Voyager V4.0 has been built on the latest Unreal V4.25 release (which offers internal chroma-keying within the engine for the first time) and features several enhancements. Voyager V4.0 includes support for multiple composition layers, 3D models (meshes) and garbage mattes, and also offers a new way to integrate the talent into the virtual environment. From a workflow perspective, V4.0 supports HTML 5-based MOS workflows for newsroom environments, enabling journalists to work on their stories from any browser in any location.
V4.0 of Voyager comes hot on the heels of V3.1, which was released last month and introduced some workflow enhancements, including HDR. It also included a new Voyager Designer License enabling designers to create on any platform or workstation and then move their projects directly to the Voyager engine for playout. V3.1 also offered creators the ability to develop off-axis projection (a virtual window or portal) on a physical LED wall.
Customers with existing maintenance contracts can upgrade to V4.0 without charge, and the latest release will be available by the end of August 2020.