The Sessions Checklist You Didn’t Know You Needed for ISE 2023!

The Sessions Checklist You Didnt Know You Needed for ISE 2023

With ISE 2023 right around the corner, there is no shortage of things that will keep you entertained. Once you’re on the show floor for a couple hours, though, you may find yourself eager to take a load off of your feet. Here is a quick list of educational sessions you should consider attending at ISE 2023 and why.

“All Paths Lead to Real-Time”

Jan. 31| 5:15 p.m. CET | Suite CC4.1 | BK Johannessen

BK Johannessen will be presenting the opening keynote for ISE 2023 on Tuesday evening. As more industries are adapting real-time visualization technologies, Johannessen will be diving into how these innovations from the gaming industry are being adapted to bring an immersive experience to other industries.

This is an event that is getting a lot of hype in the industry. Mike Blackman, managing director of ISE, even stated, “We are delighted to have secured BK Johannessen as our headline speaker. As audiences, customers and consumers return to something like a normal life, there is an insatiable demand for content on digital signage, live stages, video walls, experiential art and advertising, and virtual and VR experiences. The work that can be seen all over the world from creators using Unreal Engine is truly extraordinary and we cannot wait to hear more about it. It is a keynote session you do not want to miss – see you there in Barcelona.”

BK Johannessen of Epic Games Will Deliver Keynote at ISE 2023

“Lux Machina & Virtual Production: What’s behind House of The Dragon, The Mandalorian or Bullet Train?”

Jan. 31 | 4:00 p.m. CET | Suite CC4.1 | David Gray

David Gray, the managing director of Lux Machina, will be exploring the technology behind productions like “House of the Dragon,” “Bullet Train” and “Red Notice.” He will also provide a glimpse into the new production roles and crew on set, showcasing who they interact with and how many of them are required to deliver the spectrum of workflows. Being in an office full of film lovers and #AVtweeps, this is one our team is looking forward to!

“America’s Cup: Alive and Virtual”

Feb. 1 | 5:30 p.m. CET | Suite CC5.1 | Stephen Nuttall

The head of television for America’s Cup, Stephen Nuttall, will also deliver a keynote speech at ISE 2023. Nuttall will shed light on the innovative technologies and the collaborative effort involved in broadcasting the finest sailing competition in the world to a global audience.

America’s Cup Head of Television Stephen Nuttall Will Deliver Final Keynote at ISE 2023

“How Innovative is the AV Industry?”

Feb. 2 | 5:15 p.m. CET | Suite CC4.1 | Fran Chuan

See related  Unlocking innovation in the global AV Industry

Fran Chuan will be Thursday evening’s keynote presenter at ISE 2023. Chuan is the CEO and co-creator of  InnoQuotient, which is described as a culture innovation assessment platform. He will present InnoQuotient survey results collected from registered visitors and exhibitors during the time of ISE 2023. From the assessment, he will pinpoints strengths, as well as identifying the gaps to then provide guidance in building and improving an organization’s culture of innovation.

These keynotes are always something great, so it is no surprise that this event also seems to be gaining some attention and excitement. Blackman also said, “With innovation playing a fundamental part of business growth and success, we’re delighted to welcome Fran’s expertise, offering invaluable advice and guidance to companies joining us at ISE.  This one-of-a-kind online questionnaire tool will provide the opportunity to diagnose the climate of ‘Culture of Innovation’, focusing on key areas within AV, in a simple and efficient manner. This is another keynote session you won’t want to miss.”

Fran Chuan, CEO & co-creator of InnoQuotient, announced as ISE 2023 Keynote

“Interactive, Immersive and Game Technologies for Wellbeing and Health”

Feb. 3 | 12:45 p.m. CET | Suite CC5.1 | Pedro Omedas

This session by Pedro Omedas is described as “An inside look at the technologies and principles used for the design of video games and extended reality applications and how they can be used to develop applications in the fields of health and well-being.”

In such a fast-paced world with so much to take in, it is nice to see developers learning how to include technology to help with people’s health and wellbeing. Not only does it benefit the developers, but consumers and end users can benefit not only from the product, but also in seeing technology developed with their mindfulness and health as a priority.

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