Higher Education Technology Managers Association

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Over the past dozen years or so, technology managers in higher ed have grown more educated and become more visible in the industry. However, many feel that this group has never been looked at as equals in the industry. We have several organizations that represent us, including an AVIXA council, “Technology Managers Council.” There are […]

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This Tweet Explains Why Zoom Is Dominating Meeting Rooms

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This is the tweet heard ‘round the AV world — or at least, it should have been: The March 21st tweet from R/GA read: A thousand years from now humans will have shed their physical form and ascended to a higher state of consciousness and conference room AV systems still won’t work. — R/GA (@RGA) […]

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Are Crowd Mics a Potential Game Changer?

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A couple months ago, I wrote about the various problems that arise when people choose not to use microphones during large meetings or classes. In particular, I was discussing the negative impacts this choice has on people who have some type of hearing issue or hearing loss. I wrote about my belief that all rooms […]

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The Best Design for Digital Signage

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By Graham Gilhooley Senior Creative at 20/20 Productions When it comes to digital signage, it’s easy to get hung up on the latest innovations. But while investing in new technology is certainly important, to really get the most out of digital signage, good design is key. Digital signage lends itself to engaging and captivating displays […]

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Can We Finally Throw Away the Dreaded Videoconferencing Remote?

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Videoconferencing technologies have improved tremendously over the past several years. Cloud services have made it possible to cost effectively scale deployments to thousands of desktops and conference rooms. Improvements in video encoding, compute power and broadband services mean anyone can join a video call, from almost anywhere, via practically any device. And USB conference cams […]

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Welcome to Gary Kayye’s 2019 Krystal Ball – What Will Happen in AV in 2019

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I love writing this annual predictions article. If you’re a regular reader, you already know this but for those that don’t, my Kayye’s Krystal Ball piece is an annual article where I not only tell you what I think is going to happen in the AV market for the upcoming year, but I also go […]

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Three AV Companies to Watch in 2019

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I have tried to avoid writing one of these blogs. I resisted the temptation to wrap up my top moments of 2018. I stayed clear of making tech predictions for 2019. I even managed not to comment on others’ top moment lists and predictions. All in all, I was doing pretty well… until yesterday. Yesterday I […]

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Listen to What Is Being Said (If You Can)

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We recently had a email thread at my institution discussing whether people should use microphones as a standard at all meetings. The discussion started as a result of people having a hard time hearing during faculty meetings. Interestingly, this discussion took a different direction that previous ones had. It was focused on accessibility and how […]

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Oculus Connect 5 – The Experience

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Last month, we discussed the Oculus Connect Developers Convention, a meeting I had recently attended in virtual reality. This month, I thought we would address the effectiveness of meeting in virtual reality. First, let’s discuss the event itself, which was the annual conference for Oculus virtual reality developers. For those of you who have been […]

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Audio Tips & Tricks for Video-Enabled Meeting Rooms

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If you’ve been in the conferencing industry for a while, you know that vendors (both legacy and new entrants) are constantly introducing new and improved video and audio solutions. When it comes time to roll out video solutions or refresh technology in in existing rooms, or even install video in large spaces like classrooms and […]

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AV=Actual/Virtual

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Last week, I attended Oculus Connect, the conference for Facebook/Oculus virtual reality developers. It was one of the best glimpses I have yet seen into the uses of a new technology that will change the way we do business in industries with events or communication and collaboration with remote people (rental and staging, collaboration, education, […]

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Scheduling, Software as a Service and the Day I Sat Through the Same Presentation Four Times

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I don’t know if “As a Service” has replaced “experience” or “convergence” in the AV buzzword bingo game, but it certainly has been a hot topic as of late, opening some interesting questions as to how the business models of traditionally hardware-centric AV companies fit into a software — and software as service — based […]

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Best Practices for Mid-sized Meeting Room Collaboration

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When it comes to workplace collaboration, huddle rooms are all the rage these days, and it makes sense — the number of huddle rooms, which are great for ad-hoc and small group collaboration, is growing at staggering rates. And while huddle rooms are well worth the hype, it’s important that we don’t overlook the mainstay […]

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You’re Not Good at Everything — Three Keys to Collaborative Success

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Collaboration is so far past being a buzzword that it’s almost become kitschy. Nearly every booth at this past summer’s InfoComm show figured out a way to entwine the word collaboration in their messaging somewhere. But collaboration is truly important. It’s at the core of how the workplace is changing to accommodate modern work styles. […]

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Seven Best Practices for Huddle Room Collaboration

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Huddle spaces are the Goldilocks of meeting rooms: not so big and formal they stifle creativity, yet not too small for a team to get work done. And while they’re great at facilitating collaboration, it’s important to note that they’re not “just another meeting room” when it comes to implementing video conferencing. These ad-hoc collaboration […]

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Using 4K to Make a Better UCC Room (But Not Because of Resolution)

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Everyone who’s anyone in AV knows that 4K provides four times the resolution of 1080p. 1920×1080, commonly referred to as ‘Full HD’ was the industry’s high-resolution display platform for over a decade and has recently been usurped by 4K — which in ProAV-land is known as UHD, or 3840×2160 (or in DCI-world, 4096×2160) is, in […]

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The Art of Hacking AV Systems

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There are quite a few conferences that focus on AV equipment. On the consumer side, there is CES, on the broadcast side there is NAB, then for residential AV there is CEDIA Expo and for commercial AV, we have InfoComm. The latest conference to focus on AV equipment, however, happened Friday, August 10th. The conference? DEFCON. […]

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InfoComm’s Most Wanted

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InfoComm 2018 is a month behind us, and over the last few weeks, people have been writing about the trends they saw at the show. We’ve seen blogs discussing increasing end-user attendance as well as several people’s lists of their favorite products or the ones they saw to be the most innovative or disruptive. There […]

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InfoComm Comes (or Goes) Home

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AVIXA is going out of its way to say that its new Integrated Life @ InfoComm isn’t competitive to the industry’s defacto HomeAV show, CEDIA. But, I call bulls*t. First, look at this. That’s basically the what’s new at InfoComm page — letting everyone know what all the new things AVIXA added to the industry’s top […]

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Apple Could Fail to Recapture K-12 Market for the Same Reason It Owns the SmartPhone Market

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Kids love the Apple iPhone. And most kids in schools who have smartphones have an iPhone — this, all while Android is the world’s leading smartphone platform. And, they mostly don’t use them as a phone. They text on them, Snapchat on them, they post on Instagram and they store their photos on them — lots of photos. And, […]

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RE-ENFORCEMENT — What is the Goal?

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(Author’s Note: The topic for this article was originally suggested by a comment from Barry McKinnon of MC Squared Design Group, North Vancouver, BC., Canada.) OK, ladies and gentlemen, it’s time for some serious military grade explosive driven myth busting! MYTH #1: Sounds reinforcement is a 20th century development. We have a tendency to think […]

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Nine Tips to Bridge the Cybernetic Design Gap

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Before you commit to incorporating augmented or virtual reality into your design process, consider these scenarios that could harm, rather than help, your final outcome. Much like Doctor Who’s TARDIS, the toolbox for design just got a lot bigger on the inside. What was once relegated to testing labs, tinkerer’s garages, and a relatively small segment […]

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