Latest headlines: Mark Coxon on collaboration devices and the apps that come with them, Bob Snyder on Nvidia, plus news from SYNNEX and more
October 26, 2020 | Volume: 11 | Issue: 20
Hi to you all on my favorite day of the workweek.
In his column below, Mark Coxon challenges us to consider a debatable feature of collaboration technology: apps. Do apps aid in the long-term success of UCC products? Do they always help a product’s case? Or is there a chance that apps DON’T always improve the customer experience? Read the story to get Coxon’s take on if (and how) apps should be integrated.
Next, pay attention to Bob Snyder’s gentle suggestion to start paying attention to graphics-chip company NVIDIA — who, today, innovates in HPC (high-performance computing) but was founded on the idea that the PC would one day become a consumer device for games and multimedia.
Lastly — because it’s a packed issue and we only have so much time and space here, people — if you haven’t registered for Almo’s E4v, which starts tomorrow, you really need to get on it. (I heard you can get a whopping 14 CTS RUs out of it.) E4v takes place Tuesday-Thursday this week, and you can register here: https://e4evolution.com/.
As always, feedback and feelings for this week’s issue are welcome.
Currently, collaboration devices offer a variety of additional features. Those features include wireless screen-sharing, wireless USB connection of room peripherals back to the devices in the room, the ability to do virtual rooms, the option to connect multiple displays together in extended desktops or in broadcast style modes, Outlook/calendar integration, the ability to act as a host to cross-platform soft-conferencing applications, far-end sharing of collaboration canvases and tools, far-end screen share and a single sign-on meeting credential to launch calendared events. Now of course, not all of these features are available on all of the devices out there, and you’ll likely need to explore each one and decide which device is appropriate based on the use case and the pros and cons. However, there is one commonality between this new generation of devices and that is they all have their own apps.
This month, Nvidia announces an open beta for Omniverse, a 3D simulation and collaboration platform — and Maxine, a cloud-native streaming video AI platform. It’s now a phygital world — and as the physical and digital worlds fuse to simulate reality in real time and with pixel perfect detail, the company that AV should pay more attention to is Nvidia.
Panasonic, who you most certainly know for cameras, and probably for projectors and displays too, has been making moves in the higher education space this year. To learn more, I spoke with Panasonic’s Hamid James, product manager for remote production, and Hank Reed, senior territory account manager.