Adamson Systems Engineering Details New FletcherMachine Spatial Audio Rendering Engine V2
Adamson Systems Engineering announced an update to the Adamson FletcherMachine Spatial Audio Rendering Engine. The FletcherMachine system is available in three versions. FletcherMachine Virtual is a free, stand-alone application for Windows and MacOS that allows users to design immersive environments on-the-go with headphones, while gaining hands-on experience that will translate to the full version. FletcherMachine Stage is a 3U rack-mountable hardware unit, offering up to 128×128 in — and outputs at 96kHz sample rate and just 1.3 ms latency. A 5-inch color touch screen allows access to functions such as system monitoring and I/O routing. FletcherMachine Traveler brings the functionality of the Stage engine to a more portable format, offering a maximum of 96 channels with variable in- and output counts. Pulling everything together is the FletcherMachine Remote, a portable application for Windows and MacOS, offering a user-friendly interface and bringing FletcherMachine to your fingertips.
At the core of FletcherMachine is an object-based rendering engine that utilizes both amplitude and time localization algorithms to position sound sources more accurately in a three-dimensional space. This approach enhances the listener’s ability to perceive both the direction and distance of sound sources, resulting in a dramatically improved realistic immersive experience.
Below is a brief highlight of FletcherMachine V2’s expanded features:
- Improved speaker management allows for both 2D and 3D setups in the same session.
- New connectivity tools include dedicated DiGiCo and AVID plug-ins, and on-board ADM-OSC allows for easy interoperability with other mixing desks and audio workstations.
- A new binaural renderer can be freely assigned to any output channel. AVB+MADI versions also offer a dedicated headphone output.
- New housings for both Traveler and Stage Engines.
- Select from up to three high-quality reverb engines (hardware dependent).
- Hardware redundancy available for Stage engines.
- All-new delay matrix allows for easy routing of any input to any output with user assignable gain and delay.
- Improved snapshot section for more accurate show control.
- External protocol handling (MIDI, OSC, PSN, rttrpm) for improved integration of tracking systems and other third-party applications.
- Expanded object grouping and linking for mix automation.
- Time code, stereo pairing function, variable I/O and more.